<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet href="http://preferans.wetpaint.com/xsl/rss2html.xsl" type="text/xsl" media="screen"?><?xml-stylesheet href="http://preferans.wetpaint.com/scripts/wpcss/wiki/preferans/skin/minimalist/rss" type="text/css" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Preferans - Recently Updated Pages</title><link>http://preferans.wetpaint.com/pageSearch/updated</link><description>Recently Updated Pages on http://preferans.wetpaint.com</description><language>en-us</language><webMaster>info@wetpaint.com</webMaster><pubDate>Wed, 07 May 2008 05:23:59 CDT</pubDate><lastBuildDate>Wed, 07 May 2008 05:23:59 CDT</lastBuildDate><generator>wetpaint.com</generator><ttl>60</ttl><image><title>Preferans</title><url>http://image.wetpaint.com/image/2/DIfNzNjgKGI6ZB9KXsu6Rw6738</url><link>http://preferans.wetpaint.com</link><description>Preferans Wiki is created to answer many questions about the complicated card game called Preferans. There are at least 5 variations of this game and MANY tips, tricks and &quot;rules&quot; in each of them. Here we will try to explain all of them.</description></image><item><title>Home</title><link>http://preferans.wetpaint.com/page/Home</link><author>cope</author><guid isPermaLink="false">http://preferans.wetpaint.com/page/Home</guid><pubDate>Wed, 07 May 2008 05:23:59 CDT</pubDate><description><![CDATA[ 			<font color="#00abab" size="4"><b>Welcome</b></font><br><br><blockquote>Preferans Wiki is created to answer many questions about the complicated card game called <b>Preferans</b>.<br><br>Actually, there are at least 5 variations of this game and MANY tips, tricks and &quot;<i>rules</i>&quot; in each of them. Here we will try to explain <b>ALL</b> of them.<br><br></blockquote><br><div align="center"> </div><div align="center"></div><div align="center"><table align="bottom" cellpadding="0" class="wp-border-none" width="432"><tbody><tr><td align="left" width="50%"><a class="external" href="http://preferans.wetpaint.comhttp://animoto.com/play/7158942ae4497f88182ede1e4354ac15" rel="nofollow" target="_blank">View Video Page on Animoto</a></td><td align="right" width="50%"><a class="external" href="http://preferans.wetpaint.comhttp://animoto.com/play/fullscreen/7158942ae4497f88182ede1e4354ac15" rel="nofollow" target="_blank">View Video in Full Screen</a></td></tr></tbody></table></div><br><font color="#00abab" size="4"><b><br>Writing / Editing Rules</b></font><br><blockquote><br>If you create/edit a page please follow these few rules:<br></blockquote><br><blockquote><ul><li><b>PLEASE </b>be polite in general, just don&#39;t curse and don&#39;t be rude...</li><li><b>PLEASE </b>make sure that what you write is correct. So if you are writing about a local variation of some rule make sure this is understood...</li><li><b>PLEASE </b>don&#39;t delete someones article or edition just because &quot;<i>in your village you don&#39;t play like that</i>&quot;, accept the fact that there are MANY variations to most rules. If you have a different rule just add your variation...</li><li><b>PLEASE </b>try to use English if you can, there are sections for different languages available, if your language is not in the list please send a message to the moderator <b><a href="http://preferans.wetpaint.com/account/cope" target="_self">cope</a></b> and he will add it immediately...</li><li><b>PLEASE </b>refer to <a class="external" href="http://preferans.wetpaint.comhttp://en.wikipedia.org/wiki/Wikipedia:Tutorial" rel="nofollow" target="_blank"><b>Wikipedia Tutorial</b></a> if you are unsure of how and/or what to write...</li><li><b>PLEASE </b>refer to the<b><a class="external" href="http://preferans.wetpaint.comhttp://wetpaintcentral.wetpaint.com/terms" rel="nofollow" target="_blank">Terms &amp; Conditions</a></b> for any other issues...</li></ul></blockquote><br><br><br><font size="4"><b><font color="#00abab">Links</font><br><br></b></font><blockquote><a class="external" href="http://preferans.wetpaint.comhttp://www.pagat.com/" rel="nofollow" target="_blank"> </a><a class="external" href="http://preferans.wetpaint.comhttp://www.preff.net/" rel="nofollow" target="_blank"><b>Preff.net</b></a>: Here you can play Preferans on-line. For now there is only Balkan Preferans available, but the <b>Preff TEAM</b> is working hard to provide all other variations as well.<br>Currently the site is available in English, Serbian, Croatian and Bulgarian. Russian translation is in progress while other languages will depend on volunteer members.<br>Best of all <b>Preff</b> is created in AJAX so you don&#39;t have to download anything.<br><br><a class="external" href="http://preferans.wetpaint.comhttp://preferans.ning.com/" rel="nofollow" target="_blank"><b>Preferans Forum</b></a>: Here you will find a great <b>Preferans Forum</b>. People from all over the world discuss and share experiences about the different variations of this great game.<br><br> <a class="external" href="http://preferans.wetpaint.comhttp://www.preferans.rs/" rel="nofollow" target="_blank"><b>Preferans.RS</b></a>: A great collection of Preferans Links. (in Serbian)<br> <br><a class="external" href="http://preferans.wetpaint.comhttp://www.pagat.com/" rel="nofollow" target="_blank"><b>pagat.com</b></a>: Here you will find a great website with detailed descriptions of hundreds of different card games. Among these you will find rules for: Russian Preferans, Balkan Preferans, Greek Prefa, Hungarian Preferansz and Austrian Preference. The initial rules pages on this Wiki were literally stolen from <a class="external" href="http://preferans.wetpaint.comhttp://www.pagat.com/" rel="nofollow" target="_blank">pagat.com</a> hoping that John won&#39;t mind.<br><br><a class="external" href="http://preferans.wetpaint.comhttp://www.ipref.com" rel="nofollow" target="_blank"><b>ipref.com</b></a>: Here you can download a program which allows you to play Balkan Preferans over the net. The program is in Serbian and you can play using either &quot;Hungarian&quot; (German suited) or French suited cards.<br><br><a class="external" href="http://preferans.wetpaint.comhttp://www.PeekStr.com" rel="nofollow" target="_blank"><b>PeekStr.com</b></a>: This website has <b>absolutely nothing</b> to do with Preferans. It&#39;s just cool :)))<br><br><br></blockquote><br><br><div align="center"><font color="#00abab" size="4"> </font></div><br><hr size="1"><br/>]]></description></item><item><title>Balkanski Preferans - Nepisana Pravila</title><link>http://preferans.wetpaint.com/page/Balkanski+Preferans+-+Nepisana+Pravila</link><author>cope</author><guid isPermaLink="false">http://preferans.wetpaint.com/page/Balkanski+Preferans+-+Nepisana+Pravila</guid><pubDate>Sun, 10 Feb 2008 07:01:24 CST</pubDate><description><![CDATA[ 			<b><br></b><div align="center"><i>Za sve nepoznate izraze pogledajte stranicu <a href="http://preferans.wetpaint.com/page/Balkanski+Preferans+-+Preferans+Izrazi" target="_self">Balkanski Preferans - Preferans Izrazi</a>.</i></div><b><br><font color="#00abab" size="4">NAPOMENA</font></b><font color="#ffffff" size="4">: </font><i>Iskusni igrači znaju da prepoznaju situacije kada se neka od ovih pravila mogu zanemariti. Ukoliko ste početnik uvek je bolje da odigrate po&scaron;tujući ova pravila a vremenom ćete i vi naučiti da prepoznate jako retke trenutke kada ih možete zanemariti! Drugim rečima, ukoliko niste 200% sigurni odigrajte po ovim pravilima!<br></i><br><br><b><font color="#00abab" size="4">Pravilo Broj Jedan</font>: Pratioci </b>uvek igraju kao tim protiv <b>Odigravača</b>! Zbog toga je jako bitno da <b>Pratioci </b>uvek saradjuju i igraju za dobrobit tima a ne za same sebe bez obzira na situaciju ili rezultat. Pravi igrači će ispo&scaron;tovati ovo pravilo čak i u situaciji gde njihov potez odlučuje koji će <b>Pratioc </b>pasti. Drugim rečima, pa&scaron;će namerno ali neće <b>Oteti &Scaron;tih </b>drugom <b>Pratiocu </b>da bi <b>Pro&scaron;li</b>.<br><br><font color="#00abab" size="4"><b>Ostala Pravila</b></font><br><div align="center"><i>Sledeća Pravila se odnose na <b>Pratioce</b>.</i><br><i>Pravila su opisana sa pretpostavkom da ste vi <b>Pratioc</b> i upućena su direktno vama kao <b>Pratiocu</b>!</i></div><br><font color="#00abab"><b>NAPOMENA</b></font>: <i>U slučaju da ne ispo&scaron;tujete neko od ovih pravila, a to dovede do <b>Pada </b>drugog <b>Pratioca</b>, tada vi preuzimate pad (ukoliko i vi sami niste pali)</i><br><br><ul><li><font color="#00ffff">Kroz <b>Saigrača </b>velikom</font>: Kada vi bacate prvu kartu a sledeći na redu je drugi <b>Pratioc</b>, dakle va&scaron; <b>Saigrač</b>, tada bacate najjaču kartu u <b>Boji</b> koju izaberete</li><ul><li><i>sve manje od <b>Dame</b> je isto kao da bacate malu kartu<br></i></li><li><i>ne retko čak i <b>Dama</b> može da bude neprijatna za va&scaron;eg <b>Saigrača</b></i></li><li><i>ako pogledate karte i vidite da nemate </i><i>adekvatan polaz najbolje je da </i><b><i>ne Dođete</i></b></li><li><u><i>cilj</i></u><i><u> ovog pravila je da va&scaron; <b>Saigrač</b> zna &scaron;ta </u></i><i><u><b>Odigravač</b> </u></i><i><u>ima u toj <b>Boji</b> iz koje ste krenuli i na osnovu toga odigra adekvatno</u><br></i></li></ul></ul><b><br></b><ul><li><font color="#00ffff">Kroz <b>Odigravača </b>malom</font>: Kada vi bacate prvu kartu u <b>&Scaron;tihu</b> a sledeći na redu je <b>Odigravač</b>, tada bacate najslabiju kartu u <b>Boji</b> koju izaberete</li><ul><li><i>nemojte kretati malom &quot;</i><i><b>ispod </b><b>Keca</b>&quot; (ako imate <b>Keca</b> i samo male nemojte izabrati tu <b>Boju</b> za <b>Polaz</b>)</i></li></ul><ul><li><i>ako imate <b>Duplog Popa</b> ili <b>Treću Damu</b> onda je ta <b>Boja</b> odličan izbor za <b>Polaz</b> malom kartom</i></li><li><i>ako imate <b>Keca</b> i <b>Kralja</b> ili čak i <b>Damu</b> onda krećete iz te boje ali ovaj put bacate <b>Keca </b>pa onda <b>Kralja </b>jer poku&scaron;avate da naterate <b>Odigravača</b> da <b>seče</b></i></li><li><u><i>cilj</i></u><i><u> ovog pravila je da <b>Odigravač</b> ne zna &scaron;ta va&scaron; Saigrač ima u toj <b>Boji</b> iz koje ste krenuli i da zbog toga bude primoran da izbaci najveću kartu koju ima<br></u></i></li></ul></ul><b><br></b><ul><li><font color="#00ffff">Na <b>Poziv </b>iz <b>Licitacije</b></font>: Ukoliko ste <b>Licitirali</b> i izgubili <b>Licitaciju</b>, a zatim i odlučili da <b>Ne Dodjete</b> a va&scaron; <b>Saigrač </b>vas <b>Pozove</b>, tada vi kao prvi igrač (ili kad dođete na red) morate da krenete iz <b>Boje</b> koju ste licitirali</li><ul><li><i>naravno, ako ste stali na <b>Betl</b> onda ovo pravilo nema smisla</i></li></ul></ul><br><ul><li><font color="#00ffff">Na <b>Poziv </b>u <b>Sansu </b>iz <b>Trefa</b></font>: Ukoliko se igra <b>Sans </b>i vi ste <b>Levi Igrač</b> i odlučili ste da <b>Ne Dođete</b> a va&scaron; <b>Saigrač </b>vas <b>Pozove</b>, tada morate krenuti iz <b>Trefa</b></li><ul><li><i>postoji diskusija na <a class="external" href="http://preferans.wetpaint.comhttp://preferans.ning.com/forum" rel="nofollow" target="_blank">Forumu</a> oko toga da li treba krenuti najmanjom ili najvećom u <b>Trefu</b></i></li><li><i>postoji diskusija na <a class="external" href="http://preferans.wetpaint.comhttp://preferans.ning.com/forum" rel="nofollow" target="_blank">Forumu</a> oko toga da li ovo pravilo važi ako ste vi licitirali i izgubili licitaciju</i><br></li></ul></ul><br><ul><li><font color="#00ffff">Na <b>Kontru </b>u <b>Sansu </b>iz <b>Pika</b></font>: Ukoliko se igra <b>Sans </b>i vi ste <b>Levi Igrač</b> i va&scaron; <b>Saigrač </b>da <b>Kontru</b>, tada morate krenuti iz <b>Pika</b> i to najmanjom kartom</li><ul><li><i>postoji diskusija na <a class="external" href="http://preferans.wetpaint.comhttp://preferans.ning.com/forum" rel="nofollow" target="_blank">Forumu</a> oko toga da li treba krenuti najmanjom ili najvećom u <b>Piku</b></i></li><li><i>postoji diskusija na <a class="external" href="http://preferans.wetpaint.comhttp://preferans.ning.com/forum" rel="nofollow" target="_blank">Forumu</a> oko toga da li ovo pravilo važi ako ste vi licitirali i izgubili licitaciju</i></li></ul></ul><br><ul><li><font color="#00ffff">Svaka <b>Dama </b>se <b>Ja&scaron;e </b>osim <b>Adutske</b></font>: Igraju sva tri igrača. <b>Odigravač</b> kreće prvi i baca <b>Damu</b> u <b>Boji</b> koja nije <b>Adut</b> i koja jo&scaron; nije <b>Radila</b>, a vi kao <b>Pratioc</b> igrate drugi i imate jaču kartu tada bacate tu jaču kartu</li><ul><li><u><i>cilj</i></u><i><u> ovog pravila je da se spreči da <b>Odigravač</b> uzme &scaron;tih sa tom <b>Damom</b> ako va&scaron; <b>Saigrač</b> slučajno nema jaču kartu</u></i></li></ul></ul><br><ul><li><font color="#00ffff">Dolaz na<b> Pika</b></font>: Da bi se <b>do&scaron;lo</b> na <b>Pik</b> potrebno je da u ruci imate<b> </b>ili <b>dva Keca</b> ili jednog <b>Keca </b>i jedan siguran &scaron;tih u <b>Adutskoj Boji</b></li><ul><li><i>Ovo pravilo je odlično za početnike, neki napredni igrači smatraju da se dolaz na <b>Pika </b>gleda kao i bilo koji drugi </i><b><i>dolaz</i></b></li><li><u><i>cilj</i></u><i><u> ovog pravila je da va&scaron; <b>Saigrač</b> lak&scaron;e odluči o potencijalnom davanju <b>Kontre</b></u></i></li></ul></ul><b><br><br><br><br><br></b><font color="#00abab" size="4"><b><font size="5">Betl</font><br></b></font><div align="center"><i>Ovde ćemo poku&scaron;ati da opi&scaron;emo strategiju <b>Pratioca </b>u igranju <b>Betla</b>.</i><br><i><b>Betl </b>se smatra za najkomplikovaniju igru u <b>Preferansu</b>.</i><br><i>Postoji izreka: &quot;<b>Ko zna da igra Betl zna da igra </b><b>Preferans</b>&quot;.<br><br><br></i><div align="left"><ul><li><font color="#00ffff">Osnovna ideja</font><i>: </i>Postoji mnogo načina da se obori <b>Odigravač</b>, međutim problem je &scaron;to <b>Saigrači</b> ne znaju &scaron;ta njihov partner ima od karata i ne retko se desi da jedan od <b>Saigrača </b>ima manju kartu od <b>Odigravača </b>ali drugi saigrač nema i baci jaču kartu i tako nevoljno spase <b>Odigravača</b>. Zbog toga postoji taktika da jedan <b>Pratioc </b>ostane bez karata u nekoj boji i da onda ne može da utiče na ishod &quot;<i>borbe</i>&quot; između drugog <b>Pratioca</b> i <b>Saigrača</b>.</li><ul><li>Ova jednostavna taktika statistički gledano daje fenomenalne rezultate. Uspe&scaron;nost obaranja <b>Odigravača </b>po&scaron;tovanjem ove taktike je ekstremno velika.</li><li>Sa druge strane, ponekad se ipak desi da <b>Odigravač </b>prođe ba&scaron; zbog toga &scaron;to su <b>Saigrači </b>igrali po ovoj taktici i po&scaron;tovali pavilo, međutim takve situacije su veoma, veoma retke.</li></ul></ul><br><ul><li><font color="#00ffff">Dodatak</font>: Smatra se da je, ukoliko je to moguće, mnogo bolje da igru vodi <b>Pratioc</b> koji sedi levo u odnosu na <b>Odigravača</b> i da svojim odigravanjem &quot;prazni&quot; desnog <b>Pratioca</b><br></li></ul><br></div></div><br><br><i>...nastaviće se...</i><br><br><br><hr size="1"><br/>]]></description></item><item><title>Balkanski Preferans - Pravila</title><link>http://preferans.wetpaint.com/page/Balkanski+Preferans+-+Pravila</link><author>cope</author><guid isPermaLink="false">http://preferans.wetpaint.com/page/Balkanski+Preferans+-+Pravila</guid><pubDate>Sun, 10 Feb 2008 06:43:46 CST</pubDate><description><![CDATA[ 			<div align="center"><i><br>Ova stranica je kompletno kopirana sa <a class="external" href="http://preferans.wetpaint.comhttp://www.Preff.net" rel="nofollow" target="_blank">Preff.net</a> stranice</i><i>..</i></div><i><br><br></i><br><font size="4"><b><font color="#00abab">&Scaron;pil</font></b></font><br>Koristi se &scaron;pil sa 32 karte.<br>Vrednost karata u svakoj boji, od najjače ka najslabijoj je sledeći:<br><b>As, Kralj, Dama, Dečko, 10, 9, 8 </b>i<b> 7</b>.<br><br><br><font color="#00abab" size="4"><b>Ideja igre</b></font><br>U svakoj ruci, jedan igrač (<b>Odigravač</b>) imenuje igru i mora uzeti najmanje &scaron;est of deset mogućih &scaron;tihova. Druga dva igrača (<b>Pratioci</b>) poku&scaron;avaju da spreče Odigravača da uzme potrebne &scaron;tihove, ali takođe imaju i zadatak da uzmu zajedno 4 &scaron;tiha. <b>Pratioc </b>koji misli da ne može doprineti svoj deo &scaron;tihova sme odustati od igranja, pri čemu se drugom <b>Pratiocu </b>kvota smanjuje na samo 2 &scaron;tiha. <br><br>Pre početka svake ruke, odvija se licitacija da bi se odlučilo ko će biti <b>Odigravač</b>. <br><br><font color="#00abab"><b><font size="4"><br>Igrači i Deljenje</font></b></font><br>Igraju tri igrača; odigravanje se odvija sa leva na desno.<br><br>Nakon me&scaron;anja i nakon &scaron;to je igrač sa leve strane delioca presekao &scaron;pil, karte se dele na desno: po 5 karata svakom igraču, zatim 2 karte licem na dole (<b>Talon</b>), i onda po jo&scaron; 5 karata svakom igraču. Sledeću ruku deli igrač na desno od trenutnog delioca. <br><br><br><font color="#00abab"><b><font size="4">Licitacija</font></b></font><br>Igrač na desno od delioca započinje licitaciju i zatim se licitacija nastavlja dalje na desno. Ako svi igrači kažu dalje onda se upisuje <b>Refa </b>svakom od igrača, &scaron;to znači da će se rezultat duplirati za svakog od njih kada prvi sledeći put budu bili u ulozi <b>Odigravača</b>. <br><br>Mogu se licitirati brojevi 2<b>, 3, 4, 5, 6, 7</b> i <b>8</b>, kao i <b>Igra</b>. Brojevi od dva do pet predstavljaju boje (znakove), 6 predstavlja <b>Betl</b>, 7 predstavlja <b>Sans </b>i 8 predstavlja <b>Preferans</b>. Dozvoljeno je licitirati samo po jedan broj iznad prethodne licitacije. Licitiranje <b>Igra </b>znači da igrač želi da bude <b>Odigravač </b>ali ne želi da razmenjuje <b>Talon</b>. Ova licitacija automatski poni&scaron;tava bilo koju prethodnu brojčanu licitaciju. <br><br>Igrač koji je licitirao najveći broj ne mora igrati igru koju taj broj predstavlja, već može igrati bilo &scaron;ta iznad tog broja, ali nikad ispod. <br><br>Prvi igrač može licitirati <b>Dalje</b>, <b>2</b> ili <b>Igra </b>. Ukoliko igrač kaže <b>Igra </b>kasnije ne može licitirati brojeve i obrnuto. <br><br>Ukoliko jedan igrač licitira <b>2</b> sledeći igrač može reći <b>3</b> , <b>Igra </b>ili <b>Dalje</b>. Nakon te licitacije, treći igrač može reći <b>4</b>, <b>Igra </b>ili <b>Dalje </b>. Preskakanje brojeva nije dozvoljeno. <br><br>Igrač koji je rekao <b>Dalje </b>ne može se vi&scaron;e vratiti u licitaciju. <br><br>Nakon &scaron;to jedan igrač kaže <b>Igra </b>samo sledeća licitacija <b>Igra </b>može da mu parira. Ukoliko dva igrača licitiraju <b>Igru</b>, prvi igrač tada otkriva koju igru želi igrati nakon čega drugi igrač otkriva svoju nameru samo ukoliko je njegova igra jača od prethodnikove, u protivnom sme samo da kaže <b>Dobro </b>&scaron;to znači da ima slabiju igru. Ukoliko dva igrača žele da igraju istu igru, pobeđuje igrač koji je drugi licitirao. Ukoliko igrač ima nameru da igra <b>Igru 6, 7</b> ili <b>8</b> mora odmah licitirati <b>Betl</b>, <b>Sans </b>ili <b>Preferans </b>bez reči <b>Igra</b>. <br><br>Nakon &scaron;to se licitacija vrati igraču koji je već licitirao ali su ga drugi igrači nad-licitirali, taj igrač može reći <b>Dalje </b>ili <b>Moje</b>. <b>Moje </b>je ekvivalentno licitiranju iste vrednosti kao i prethodni igrač ali vođstvo u licitaciji prelazi na drugog igrača. Sledeća licitacija mora biti broj veći od prethodnog a zatim se opet licitira <b>Moje</b>, i tako dalje. <br><br><br><font color="#00abab"><b><font size="4">Razmena</font></b></font><br>Ukoliko se licitacija zavr&scaron;ila bez licitacije Igra, Odigravač okreće Talon da svi igrači vide uzima ga i izbacuje dve karte licem na dole. Ukoliko se licitiralo Igra onda se <b>Talon </b>ne uzima i ne okreće. <br><br><br><font color="#00abab" size="4"><b>Igra</b></font><br>Nakon licitacije i potencijalne razmene <b>Talona</b>, <b>Odigravač </b>izjavljuje igru čija vrednost mora biti jednaka ili jača pobedničkoj licitaciji. <br><br><b>Dva - pet</b> (adutska boja):<br><blockquote>2 Pik<br>3 Karon<br>4 Herc<br>5 Tref<br></blockquote><blockquote><b>Odigravač </b>mora uzeti &scaron;est &scaron;tihova.<br></blockquote><b>Betl</b>:<br><blockquote><b>Odigravač </b>ne sme uzeti ni jedan &scaron;tih. Ne postoji adut i <b>Pratioci </b>moraju da igraju jer za njih ne postoji kazna ukoliko <b>Odigravač </b>postigne cilj. <br></blockquote><b>Sans</b>:<br><blockquote><b>Odigravač </b>mora uzeti &scaron;est &scaron;tihova. Ne postoji adut i prvi počinje igrač levo od <b>Odigravača</b>. <br></blockquote><b>Preferans</b>:<br><blockquote><b>Odigravač </b>mora uzeti deset &scaron;tihova. Ne postoji adut, prvi počinje igrač levo od <b>Odigravača </b>i <b>Pratioci </b>moraju da igraju jer za njih ne postoji kazna ukoliko <b>Odigravač </b>postigne cilj. <br></blockquote><br><br><font color="#00abab" size="4"><b>Odluke Pratioca</b></font><br>Svaki <b>Pratioc </b>mora da odluči da li želi da igra. Odluka da se igra uslovljava uzimanje bar dva &scaron;tiha, u protivnom se pada. <b>Pratioc </b>koji ne veruje da može uzeti dva &scaron;tiha ima pravo odustati. U tom slučaju on ne može biti kažnjen ali time uvećava &scaron;anse <b>Odigravača </b>da prođe. Ukoliko oba <b>Pratioca </b>odluče da igraju oni moraju igrati kao tim i treba im ukupno 4 &scaron;tiha da bi pro&scaron;li. <br><br>Prvi odlučuje igrač desno od <b>Odigravača </b>da li će igrati, a zatim i igrač desno od njega. Ukoliko oba <b>Pratioca </b>odluče da ne igraju <b>Odigravač </b>automatski dobija svih deset &scaron;tihova. <br><br>Ukoliko samo jedan <b>Pratioc </b>želi da igra on ima pravo pozvati drugog <b>Pratioca </b>da mu pomogne. Ovaj poziv se ne može odbiti ali pozvani igrač neće biti kažnjen ako ne uzme dva &scaron;tiha već sva odgovornost da tim mora uzeti četiri &scaron;tiha pada na <b>Pratioca </b>koji je dao poziv. <b>Pratioc </b>koji ne želi da igra i nije pozvan spu&scaron;ta svoje karte licem na dole i ne učestvuje dalje u odigravanju. <br><br>Rezultat <b>Pratioca </b>je limitiran na maximum od 5 &scaron;tihova. Ukoliko <b>Pratioci </b>uzmu ukupno 5 &scaron;tihova igra se prekida jer je <b>Odigravač </b>pao i <b>Pratioci </b>zapisuju koliko je svaki u tom trenutku odneo &scaron;tihova. <br><br><br><font color="#00abab" size="4"><b>Kontra</b></font><br>Kada <b>Odigravač </b>izabere igru i kada su <b>Pratioci </b>odlučili ko će igrati, <b>Pratioci </b>odlučuju o <b>Kontri </b>&scaron;to predstavlja tvrdnju da će <b>Pratioci </b>sigurno uzeti 5 &scaron;tihova i odbraniti igru. Prvi o <b>Kontri </b>odlučuje <b>Pratioc </b>desno od <b>Odigravača </b>ali samo ukoliko je odlučio da igra, zatim odluka prelazi na njegovog partnera, takođe samo ukoliko je on odlučio da igra. <b>Kontra </b>duplira rezultat te ruke i automatski poziva drugog <b>Pratioca </b>ako je odlučio da ne igra. Ukoliko <b>Pratioci </b>uzmu 4 ili manje &scaron;tihova, <b>Pratioc </b>koji je <b>dao Kontru </b>pada. <br><br>Ukoliko je data <b>Kontra</b>, <b>Odigravač </b>ima pravo da kaže <b>Rekontra </b>pokazujući da je apsolutno uveren u svoj uspeh. Ovim se rezultat ponovo duplira. <b>Pratioc </b>koji je dao <b>Kontru </b>može reći <b>Subkontra </b>gde se rezultat ponovo duplira. Na kraju, <b>Odigravač </b>može reči <b>Mortkontra </b>gde se jo&scaron; jednom rezultat duplira ali tu se dupliranje rezultata i <b>Kontriranje </b>zavr&scaron;ava. <br><br>Ukoliko <b>Odigravač </b>odluči da igra običnu igru 2 bez <b>Igre</b>, jedan od <b>Pratioca </b>mora dati <b>Kontru </b>ili se ta ruka ne igra. Ukoliko nema <b>Kontre </b>nema ni igranja i pi&scaron;e se <b>Refa</b>. Samo u slučaju da je <b>Odigravač </b>ispod &scaron;e&scaron;ira, onda se ne pi&scaron;e <b>Refa </b>već se <b>Odigravaču </b>poklanjaju 10 &scaron;tihova automatski i on to upisuje. <br><br><br><b><font color="#00abab" size="4">Odigravanje</font></b><br>Ukoliko je jedan ili oba <b>Pratioca </b>odlučio da igra, najče&scaron;će prvi počinje igrač desno od delioca. Ukoliko se igra <b>Sans </b>ili <b>Preferans </b>onda prvi započinje igrač levo od <b>Odigravača</b>. <br><br>Obavezno je:<br><br><ul><li>odgovoriti na boju ukoliko je to moguće</li><li>u protivnom, odgovoriti adutom ako je moguće</li></ul><br>Igrač koji ne može da odgovori na boju i koji nema aduta može baciti &scaron;ta god želi. Takođe, ne postoji obaveza da se baci jača karta od onih već u &scaron;tihu. <br><br>Nosioc &scaron;tiha se određuje na sledeći način:<br><br><ul><li>ukoliko je bačen adut, igrač koji je bacio najjačeg aduta uzima.</li><li>ukoliko nije bačen adut, najjača karta u boji koja je prva bačena uzima.</li></ul><br>Nosioc &scaron;tiha započinje sledeći &scaron;tih.<br><br><b>VAŽNO</b>: Iako u nekim situacijama može doći do konflikta interesa između <b>Pratioca</b>, njihov prioritet je da igraju kao tim i poku&scaron;aju da zajedno uzmu 5 &scaron;tihova. <br><br><br><b><font color="#00abab" size="4">Izračunavanje</font></b><br>Svaki igrač pi&scaron;e rezultat za sebe na svom papiru podeljenom u tri kolone. Srednja kolona je rezervisana za rezultat kada je taj igrač u ulozi <b>Odigravača</b>, dok su leva i desna kolona rezervisane za situacije kada su igrači na levo ili desno u ulozi <b>Odigravača</b>. <br><br>Igrači se na početku dogovaraju oko početne vrednosti koja se upisuje u srenju kolonu. Tipično je da se počinje sa <b>30</b>,<b> 60</b>, <b>100</b>, <b>120 </b>i <b>150</b>, ali može se početi sa apsolutno bilo kojom parnom pozitivnom vredno&scaron;ću. Ova vrednost se zove <b>Bula</b>. Kada igrač uspe kao <b>Odigravač </b>on smanjuje vrednost u srednjoj kolini za vrednost odigrane igre. Kada igrač padne u bilo kojoj ulozi onda mora povećati vrednost srednje kolone za vrednost odigrane igre. Ukoliko vrednost srednje kolone pređe ispod nule, igrač tada crta &scaron;e&scaron;ir. Ukoliko se ta vrednost kasnije vrati iznad nule &scaron;e&scaron;ir se precrtava. <br><br>Bazni rezultat se računa tako &scaron;to se vrednost igre pomnoži sa dva. Ukoliko je u pitanju Igra rezultat se prvo uveća za jedan pa se onda pomnoži sa dva. Na primer, obično odigravanje <b>Trefa </b>se vrednuje sa 10 (2x5), a <b>Igra Tref</b> vredi 12 (2x(5+1)). <br><br><b>Pratioc </b>zapisuje svoje &scaron;tihove u koloni sa strane na kojoj mu se nalazi <b>Odigravač</b>. Svaki &scaron;tih vredi kao i bazni rezultat. Pozvani <b>Pratioc </b>ne pi&scaron;e ni&scaron;ta. <br><br>Ukoliko <b>Pratioc </b>nije uzeo dovoljno &scaron;tihova, on to pi&scaron;e u svojoj srednjoj koloni dodajući vrednost bazičnog rezultata, ali ipak upisuje &scaron;tihove koje je uzeo u odgovarajuću kolonu. <br><br>Ukoliko <b>Pratioci </b>nateraju <b>Odigravača </b>da uzme &scaron;tih u <b>Betlu</b>, tada svaki od njih, ukoliko nije u pitanju <b>Igra</b>, upisuje <b>60 </b>u odgovarajuću kolonu, dok <b>Odigravač </b>dodaje <b>12 </b>u srednjoj koloni. Ukoliko je bila <b>Igra Betl</b>, <b>Pratioci </b>upisuju <b>70 </b>a <b>Odigravač 14</b>. <br><br>Ukoliko <b>Pratioci </b>uzmu bar jedan &scaron;tih u <b>Preferansu</b>, tada svaki od njih, ukoliko nije u pitanju <b>Igra</b>, upisuje <b>80 </b>u odgovarajuću kolonu, dok <b>Odigravač </b>dodaje <b>16 </b>u srednjoj koloni. Ukoliko je bila <b>Igra Preferans</b>, <b>Pratioci </b>upisuju <b>90 </b>a <b>Odigravač 18</b>. <br><br>Ukoliko je data <b>Kontra</b>, bazni rezultat se duplira. Takođe se duplira po jednom za <b>Rekontru</b>, <b>Subkontru </b>i <b>Mortkontru</b>. Nezavisno od svega, <b>Refa </b>takođe duplira bazni rezultat. <br><br><br><font color="#00abab" size="4"><b>Refa</b></font><br>Ukoliko svi igrači kažu <b>Dalje </b>pri licitaciji, tada se pi&scaron;e <b>Refa</b>. <b>Refa </b>se upisuje kao trougao u srednjoj koloni svakog igrača. <br><br><b>Refa </b>znači da će svaki od igrača, prvi sledeći put kada budu u ulozi <b>Odigravača </b>duplirati bazni rezultat. Kada jedan od igrača odigra svoju <b>Refu </b>odgovarajuća strana trougla se precrta i sledeći put kada je on <b>Odigravač </b>rezultat se računa normalno. <br><br>Ukoliko je bar jedan igrač ispod &scaron;e&scaron;ira nova <b>Refa </b>se ne pi&scaron;e i &scaron;pil se samo predaje sledećem igraču da deli. <br><br>Postoji maksimalan broj <b>Refa </b>po partiji. Taj broj zavisi od <b>Bule </b>ali je u su&scaron;tini stvar dogovora igrača na početku. Savet je da se pi&scaron;e po jedna <b>Refa </b>za svakih <b>30 </b>u <b>Buli</b>. Tako bi se za <b>Bulu 100 </b>maksimalno pisalo <b>3 Refe</b>. <br><br><br><b><font color="#00abab" size="4">Kraj Partije</font></b><br>Igra se zavr&scaron;ava kada je suma srednjih kolona svih igrača jednaka nuli.<br><br>Ako bazna vrednost ruke prelazi vrednost potrebnu da zbir srednjih kolona dostigne nulu, tada se ta vrednost smanjuje da se to ne bi desilo. <b>Odigravač </b>upisuje u svoju srednju kolonu umanjenu vrednost i time se partija zavr&scaron;ava, dok <b>Pratioci </b>upisuju prvobitnu, neumanjenu vrednost za svoje &scaron;tihove u odgovarajuće kolone. <br><br>Ako neki igrač padne, umanjena vrednost se ignori&scaron;e jer se partija ne može zavr&scaron;iti padom nekog igrača. <br><br>Krajnji rezultat se izračunava na sledeći način:<br><br>Ako je igrač ispod &scaron;e&scaron;ira:<br><blockquote>Suma leve i desne kolone<br><b>minus </b>kolone kod drugih igrača koje se odnose na njegova odigravanja <br><b>plus </b>10 puta vrednost srednje kolone. <br></blockquote>Ako je igrač iznad &scaron;e&scaron;ira:<br><blockquote>Suma leve i desne kolone<br><b>minus </b>kolone kod drugih igrača koje se odnose na njegova odigravanja <br><b>minus </b>10 puta vrednost srednje kolone. <br></blockquote><br>Finalni rezultati igrača takođe moraju dati zbir nula.<br><br><br><font color="#00abab"><b><font size="4">Razne Varijace<br></font></b></font><div align="center"><font size="2"><br>Ovde dodajte <b>SVE </b>&scaron;to gore nije spomenuto kao na primer &quot;<i>duplo padanje kad se igra za 2</i>&quot; i tome slično!</font></div><br>Ovo su razne moguce varijacije koje se koriste u Preferansu:<br><br><ul><li>kada je do kraja ostalo samo <b>2</b>, igrač koji iz bilo kog razloga padne tu ruku tad pi&scaron;e duplo svoju kaznu, sve ostalo osim te kazne se pi&scaron;e kao i obično</li><li>kada nema <b>Kontre</b> na <b>Pika</b>, ukoliko je bilo ko ispod kape <b>Odigravač</b> pi&scaron;e kao da je <b>pro&scaron;o</b></li></ul><br><br><font size="4"><br><b>NAPOMENA</b>: <i>Za nepoznate izraze pogledajte stranicu <a href="http://preferans.wetpaint.com/page/Preferans+Izrazi" target="_self">Preferans Izrazi</a>. Ukoliko neki vama nepoznat izraz nije na tom spisku slobodno ga dodajte sa leve strane i ostavite desnu ćeliju praznu. Sledeći član koji zna taj izraz će popuniti definiciju. Naravno, ukoliko neki vama poznat izraz isto nije na spisku molimo vas da ga dodate zajedno sa definicijom.</i></font><hr size="1"><br/>]]></description></item><item><title>Balkanski Preferans - Preferans Izrazi</title><link>http://preferans.wetpaint.com/page/Balkanski+Preferans+-+Preferans+Izrazi</link><author>cope</author><guid isPermaLink="false">http://preferans.wetpaint.com/page/Balkanski+Preferans+-+Preferans+Izrazi</guid><pubDate>Sun, 10 Feb 2008 05:14:05 CST</pubDate><description><![CDATA[ 			<br><div align="center"><i>Ovde ćete naći opise mnogobrojnih izraza koji se redovno koriste tokom igranja Preferansa.</i></div><div align="center"><i>Dodajte slobodno i va&scaron;e lokalne izraze ali se držite samo pristojnih izraza.<br><b>Psovke nisu dozvoljene</b>!</i></div><br><br><b>A-C</b>    <table align="bottom" cellpadding="3" class="wp-border-rows" width="100%">  <tbody>  <tr>  <td width="26%"><b><i>Adut </i></b><i>ili </i><b><i>Adutska Boja</i></b></td>  <td width="74%"><i>najjača <b>Boja</b>, označava <b>Boju</b> koja pobeđuje sve ostale <b>Boje</b><br>ukoliko je bačena karta u ovoj <b>Boji</b>, tada <b>&Scaron;tih </b>može nosi samo igrač koji je bacio kartu u istoj <b>Boji</b> ali sa veće vrednosi<br></i></td></tr>  <tr>  <td width="26%"><i><b>Adutirati</b></i></td>  <td width="74%"><i>bacati <b>Adute</b> da bi se ostalim igračima izvukli njhovi <b>Aduti</b></i></td></tr>  <tr><td><i><b>Bela</b></i></td><td><i><b>Kralj</b> i <b>Dama</b> bez <b>Asa<br>Bela </b>se gleda kao <b>Siguran &Scaron;tih</b> bez obzira na ulogu igrala<br></i></td></tr><tr>  <td width="26%"><b><i>Boja</i></b></td>  <td width="74%"><i>iako postoje samo crveni i crni znakovi na kartama, paradoksalno, ovaj izraz opisuje znak na karti a ne boju tog znaka<br>tako da u <b>Preferansu</b> postoje četiri <b>Boje</b>: <b>Pik, Karo, Herc </b>i<b> Tref</b><br></i></td></tr>  <tr>  <td width="26%"><i><b>Četvrti Žandar</b></i></td>  <td width="74%"><i><b>Žandar</b> kao najjača karta u <b>Boji </b>sa bilo koje tri slabije karte<br><b>Četvrti Žandar</b> u <b>Adutskoj Boji</b> se gleda kao <b>Siguran &Scaron;tih</b> u rukama <b>Pratioca<br></b></i></td></tr>  <tr>  <td width="26%"><b><br></b></td>  <td width="74%"><b><br></b></td></tr><tr><td><br></td><td><br></td></tr>                    </tbody></table><b><br><br><br><br></b><b>D-G<br></b>  <table align="bottom" cellpadding="3" class="wp-border-rows" width="100%">  <tbody>  <tr><td><i><b>Dečko</b></i></td><td><i>Karta po vrednosti izmedju <b>Dame</b> i <b>10</b> (vidi </i><i><b>Pub</b></i><i> i </i><i><b>Žandar</b></i><i>)</i></td></tr><tr><td><i><b>Desni</b><br></i></td><td><i>označava <b>Pratioca </b>koji se nalazi sa desne strane <b>Odigravača</b><br>to je <b>Pratioc </b>koji uvek odigrava posle <b>Odigravača</b><br></i></td></tr><tr>  <td width="26%"><b><i>Dobra Igra</i></b></td>  <td width="74%"><i>izraz koji se često koristi umesto <b>Dalje </b>kada je prethodna licitacija bila <b>Igra</b></i></td></tr>  <tr><td><i><b>Dolaz</b> ili <b>Do&scaron;o</b></i><b><br></b></td><td><i>odluka <b>Pratioca </b>da igra</i><b><br></b></td></tr><tr><td><i><b>Do&scaron;o na Kupovinu</b></i></td><td><i>izraz koji označava da je <b>Pratioc </b>odlučio da igra na osnovu talona iako po svojim kartama nema <b>Rezone</b></i></td></tr><tr><td><i><b>Dupli Pop</b></i></td><td><i><b>Kralj</b> sa jo&scaron; jednom slabijom kartom<br></i><i>generalno ovaj izraz ne važi za <b>Belu</b> ali se može koristiti za <b>Male Makaze</b></i><i><b><br></b></i><i><b>Dupli Pop</b></i><i> u <b>Adutskoj Boji</b> se gleda kao <b>Siguran &Scaron;tih</b> u rukama <b>Pratioca</b></i><i><b><br></b></i></td></tr><tr>  <td width="26%"><i><b>Gabula</b></i></td>  <td width="74%"><i><b>As</b> i <b>Dama</b> bez <b>Kralja</b>  (vidi <b>Velike Makaze</b>)</i></td></tr>  <tr><td width="26%"><br></td><td width="74%"><br></td></tr><tr><td width="26%"><br></td><td width="74%"><br></td></tr>                        </tbody></table><br><br><br><b>H-L<br></b>    <table align="bottom" cellpadding="3" class="wp-border-rows" width="100%">  <tbody>  <tr><td><i><b>Kroz</b></i></td><td><i>krenuti &quot;kroz&quot; nekoga znači da vi bacate prvi kartu a taj neko drugi i to samo kad igraju sva tri igrača jer onda na kraju baca i treći igrač</i></td></tr><tr><td><i><b>Kupovina</b></i></td><td><i>Talon koji je <b>Odigravač </b>dobio nakon pobede u <b>Licitaciji</b></i></td></tr><tr><td><i><b>Levi</b></i></td><td><i>označava <b>Pratioca </b>koji se nalazi sa leve strane <b>Odigravača</b><br> to je <b>Pratioc </b>koji uvek odigrava pre <b>Odigravača</b></i></td></tr><tr>  <td width="26%"><b><i>Nikad adut - nikad platka</i></b></td>  <td width="74%"><i>označava nepisano pravilo da <b>Odigravač</b>, u situaciji kada nema dovoljno aduta, treba da čuva adute ukoliko želi da prodje<br>opisuje strategiju <b>Odigravača</b> gde ovaj baca sve osim <b>Aduta</b> i čeka da <b>Seče</b> </i><i>umesto da<b>Adutira</b><br></i></td></tr>  <tr><td><br></td><td><br></td></tr>  <tr><td width="26%"><br></td><td width="74%"><br></td></tr>                        </tbody></table><br><br><br><br><b>M-Q<br></b>  <table align="bottom" cellpadding="3" class="wp-border-rows" width="100%">  <tbody>  <tr><td><i><b>Male Makaze</b></i></td><td><i><b>Kralj</b> i <b>Žandar</b> bez <b>Asa </b>ili <b>Dame</b></i></td></tr><tr><td width="26%"><b><i>Moje Dva</i></b></td>  <td width="74%"><i>izraz koji se ponekad u &scaron;ali koristi umesto <b>Dalje </b>kada je prethodna licitacija bila <b>Dva<br></b>mora se napomenuti da se kori&scaron;ćenje ove &scaron;ale može smatrati za nepo&scaron;teno ukazivanje da igrač ima jake karte u <b>Piku</b><br></i></td></tr><tr><td><i><b>Ne bih mogao</b></i></td><td><i>izraz kojim <b>Pratioc</b> daje do znanja da neće igrati ali označava drugom <b>Pratiocu</b> da ima jedan <b>Rezon </b>za dolazak<br>ovaj izraz se apsolutno smatra kao nepo&scaron;teno odavanje informacija<br></i></td></tr><tr><td><i><b>Orlova Jaja</b></i></td><td><i>Naziv za broj 66 u srednjoj koloni. Smatra se da je to baksuzan broj. Uvreženo je mi&scaron;ljenje da kada <b>Odigravač</b> licitira igru a ima toliko poena onda je velika verovatnoća da ce pasti tu igru</i></td></tr><tr><td><i><b>Pop</b></i></td><td><i><b>Kralj</b></i></td></tr><tr><td><i><b>Produžena Bela</b></i></td><td><i><b>Bela </b>sa jo&scaron; nekom slabijom kartom<br>izraz <b>Produžen</b>(a,e) se ponekad koristi i za </i><i><b>Male </b>i<b> Velike Makaze</b></i><i> gde označava postojanje neke slabije karte</i></td></tr><tr><td><i><b>Pub</b></i></td><td><i>Karta po vrednosti izmedju <b>Dame</b> i <b>10</b> (vidi <b>Dečko </b>i <b>Žandar</b>)</i></td></tr>  <tr><td width="26%"><i><br></i></td><td width="74%"><i><br></i></td></tr>    <tr>  <td width="26%"><i><br></i></td>  <td width="74%"><i><br></i></td></tr>                    </tbody></table><i><br><br><br></i> <b>R-Z<br></b>  <table align="bottom" cellpadding="3" class="wp-border-rows" width="100%">  <tbody>  <tr><td><i><b>Rezon</b></i></td><td><i>razlog za <b>Dolazak Pratioca</b></i><br><i>obično podrazumeva jedan <b>&Scaron;tih </b>u rukama <b>Pratioca</b><br>generalno su <b>Pratiocu </b>su potrebna dva do tri <b>Rezona </b>da bi <b>Do&scaron;o</b></i></td></tr><tr><td><b><i>Seča</i></b></td><td><i>označava bacanje <b>Aduta</b> kao odgovor na neku drugu <b>Boju</b><br><b>Adut</b> se baca ukoliko igrač koji je na redu nema nijednu kartu u traženoj <b>Boji</b></i></td></tr><tr>  <td width="26%"><b><i>Saigrač</i></b></td>  <td width="74%"><i>u odnosu na jednog <b>Pratioca </b>označava drugog <b>Pratioca</b><br>ukoliko sam ja <b>Pratioc</b>, drugi <b>Pratioc </b>je moj <b>Saigrač</b><br></i> </td></tr>  <tr><td><i><b>Siguran &Scaron;tih</b></i></td><td><i><b>&Scaron;tih </b>koji igrač mora da uzme osim ako ne napravi kapitalnu gre&scaron;ku<br>ponekad igračne može nikako da pogre&scaron;i i izgubi taj <b>&Scaron;tih</b> (primer <b>Bela </b>u <b>Adutu</b>)</i></td></tr><tr><td><i><b>&Scaron;tih</b></i></td><td>...</td></tr><tr><td><i><b>Treća Dama</b></i></td><td><i><b>Dama </b>kao najjača karta u<b>Boji</b> sa bilo koje dve slabije karte<br></i><i><b>Treća Dama</b></i><i>u <b>Adutskoj Boji</b> se gleda kao <b>Siguran &Scaron;tih</b> u rukama <b>Pratioca</b></i></td></tr><tr><td><b><i>Velike Makaze</i></b></td><td><i><b>As</b> i <b>Dama</b> bez <b>Kralja</b>  (vidi <b>Gabula</b>)</i></td></tr><tr>  <td width="26%"><i><b>Žandar</b></i></td>  <td width="74%"><i>Karta po vrednosti izmedju <b>Dame</b> i <b>10</b> (vidi <b>Dečko </b>i <b>Pub</b>)</i></td></tr>  <tr><td width="26%"><br></td><td width="74%"><br></td></tr>    <tr>  <td width="26%"><br></td>  <td width="74%"><br></td></tr>                    </tbody></table><br><br><br><hr size="1"><br/>]]></description></item><item><title>Preferans Izrazi</title><link>http://preferans.wetpaint.com/page/Preferans+Izrazi</link><author>cope</author><guid isPermaLink="false">http://preferans.wetpaint.com/page/Preferans+Izrazi</guid><pubDate>Sat, 10 Nov 2007 07:23:51 CST</pubDate><description><![CDATA[ 	<div align="center"><br><i>Ovde ćete naći opise mnogobrojnih izraza koji se redovno koriste tokom igranja Preferansa.</i></div><div align="center"><i>Dodajte slobodno i va&scaron;e lokalne izraze ali se držite samo pristojnih izraza.<br><b>Psovke nisu dozvoljene</b>!</i></div><br><br>U ovoj sekciji ćemo opisati specifične izraze za sve varijacije <b>Preferansa</b>:<br><ul><li>Ruski Preferans</li><li>Balkanski Preferans</li><li>Grčku Prefu</li><li>Austrijski Preference</li><li>Mađarski Preferansz</li></ul><br>Slodobno dodajte va&scaron; doprinos u kreaciji i modifikovanju ovih stranica.<br><br>Va&scaron;,<br><a href="http://preferans.wetpaint.com../" target="_self">Preferans Wiki</a> TIM<br><br><br><hr size="1"><br/>]]></description></item><item><title>Nepisana Pravila</title><link>http://preferans.wetpaint.com/page/Nepisana+Pravila</link><author>cope</author><guid isPermaLink="false">http://preferans.wetpaint.com/page/Nepisana+Pravila</guid><pubDate>Sat, 10 Nov 2007 06:27:09 CST</pubDate><description><![CDATA[ 	<br>U ovoj sekciji ćemo opisati nepisana pravila svih varijacija <b>Preferansa</b>:<br><ul><li>Ruski Preferans</li><li>Balkanski Preferans</li><li>Grčku Prefu</li><li>Austrijski Preference</li><li>Mađarski Preferansz</li></ul><br>Nepisana pravila su u su&scaron;tini sugestije i saveti koji pomažu igraču da bude uspe&scaron;niji u ovoj igri. Okoreli igrači Preferansa smatraju ove sugestije jednako važnim kao i osnovna <a href="http://preferans.wetpaint.com/page/Pravila" target="_self">Pravila</a> Preferansa.<br><br>U su&scaron;tini, ukoliko poznajete osnovna <a href="http://preferans.wetpaint.com/page/Pravila" target="_self">Pravila</a> možete da <i>igrate</i> Preferans.<br>Međutim, ukoliko ne poznajete ova nepisana pravlia imaćete probleme tokom igre ali će većina iskusnih igrača imati strpljenja da vam ih objasne.<br>Sa druge strane, ukoliko poznajete ova pravila ali ih ne po&scaron;tujete vrlo brzo vi&scaron;e niko od iskusnih igrača neće želeti da igra sa vama!<br><br>Zbog toga, detaljno proučite nepisana pravila ako želite da dobro igrate Preferans!<br><br><br>Slodobno dodajte va&scaron; doprinos u kreaciji i modifikovanju ovih stranica.<br><br>Va&scaron;,<br><a href="http://preferans.wetpaint.com../" target="_self">Preferans Wiki</a> TIM<br><br><hr size="1"><br/>]]></description></item><item><title>Balkan Preferans Rules</title><link>http://preferans.wetpaint.com/page/Balkan+Preferans+Rules</link><author>cope</author><guid isPermaLink="false">http://preferans.wetpaint.com/page/Balkan+Preferans+Rules</guid><pubDate>Thu, 08 Nov 2007 06:39:58 CST</pubDate><description><![CDATA[ 	<div align="center"><i><br>This page is <b>COMPLETELY STOLEN</b></i><i> from <b><a class="external" href="http://preferans.wetpaint.comhttp://www.pagat.com/rams/cropref.html" rel="nofollow" target="_blank">pagat.com</a></b>.<br>John, if you mind let us know and we will change it...</i></div><br><br><font color="#00abab" size="5"><b>Introduction</b></font><br>Preference is played across a wide area of Eastern Europe and Russia. The main description on this page is of the Croatian version as played in the Medjimurje region (Northwest Croatia) is described. Very similar forms of Preference are played in Serbia, in Slovenia and in Trieste, normally using French suited cards, and some of the different terminology and rules from these regions is also included in the main text and in the <b>Variations </b>section below.<br><br><br><font color="#00abab" size="5"><b>The Equipment</b></font><br><h2><a name="equipment"></a></h2> In Croatia, a German suited 32 card pack is normally used. The cards have representations of the four seasons on the aces, and the picture cards show characters from the William Tell legend. The aces and picture cards have no indices. They are identified by the pictures and the position of the suit marks. The ranking of the cards in each suit, from highest to lowest is as follows (the Croatian names of the cards are given in brackets):<br><table align="bottom" cellpadding="3" class="wp-border-none" width="100%"><tbody><tr><td width="10%"> </td><td width="13%"> </td><td width="13%"> </td><td width="14%"> </td><td width="50%">The ace (As) is highest. It has suit symbols at an angle in all four corners and seasonal scenes.</td></tr><tr><td width="10%"> </td><td width="13%"> </td><td width="13%"> </td><td width="14%"> </td><td width="50%"> The King (Kralj) has upright suit symbols at the top left, wears a crown and rides a horse.</td></tr><tr><td width="10%"> </td><td width="13%"> </td><td width="13%"> </td><td width="14%"> </td><td width="50%"> The Over (Kraljica / Iber) also has upright suit symbols at the top left, but the figure has no crown or horse. </td></tr><tr><td width="10%"> </td><td width="13%"> </td><td width="13%"> </td><td width="14%"> </td><td width="50%"> The Under (Decko) looks somewhat similar to the over, except that the suit symbol is lower down the left hand side of the card. </td></tr><tr><td width="10%"> </td><td width="13%"> </td><td width="13%"> </td><td width="14%"> </td><td width="50%"> The Ten (X). Numeral cards have roman numbers and can also be recognnised by counting the pips.</td></tr><tr><td width="10%"> </td><td width="13%"> </td><td width="13%"> </td><td width="14%"> </td><td width="50%"> The Nine (IX).</td></tr><tr><td width="10%"> </td><td width="13%"> </td><td width="13%"> </td><td width="14%"> </td><td width="50%"> The Eight (VIII). </td></tr><tr><td width="10%"> </td><td width="13%"> </td><td width="13%"> </td><td width="14%"> </td><td width="50%"> The Seven (VII).</td></tr></tbody></table><br>  <br>  The ranking of the suits themselves, from low to high is: <a name="value"></a>  Bid / Value      Contract<br>2         Leaves trump<br>3         Bells trump<br>4         Hearts trump<br>5         Acorns trump  In the bidding, each suit is represented by a number, as shown in the above table.  There are two additional bids:  Value         Contract<br>6         Bettel  (no tricks)<br>7         Sanac   (no trump) In Serbia and Slovenia it is more usual to play with a French suited pack, with cards A-K-Q-J-10-9-8-7 in each suit. The ranking of suits from low to high is spades (2), diamonds (3), hearts (4), clubs (5).  In Serbia, the contract <i>Bettel</i> is spelled <i>Betl</i>, and <i>Sanac</i> is known as <i>Sans</i>.<br><br><font color="#00abab" size="5"><b>Idea of the Game</b></font><br> In each hand, one player (the declarer) chooses the contract and tries to make at least six of the ten possible tricks. The other two (the defenders) try to prevent the declarer from winning, but also have an objective to make a total of at least four tricks. A defender who thinks he cannot contribute his share is allowed to drop out, leaving the other defender with a quota of only two tricks.  At the beginning of each hand there is an auction to decide who will be declarer. As the contract is always 6 tricks, the different bids relate to the different trump suits, and whether the declarer wants to make use of the two undealt cards.<br><br><font size="5"><b><font color="#00abab">Players and Deal</font><br></b></font>  There are 3 players; the game is played clockwise.  After shuffling and after the dealer&#39;s right hand neighbour has cut, the cards are dealt clockwise: a batch of 5 to each player, 2 face down on the table to form the talon, and then 5 more to each player, so that each player has 10 cards. The turn to deal rotates clockwise.  <b><br></b><b>Note:</b> in Serbia it is normal to play counter-clockwise. When playing that way, of course all the references to clockwise or counter-clockwise, left or right in the description below need to be reversed.<br><br><font size="5"><b><font color="#00abab">The Bidding</font><br></b></font> The player on the Dealer&#39;s left has first opportunity to bid or pass, and the turn to bid passes clockwise. If all pass, a <b>Refa </b>is given to each player, causing the score next time they are declarer to be doubled; the deck then passes to the next player who becomes dealer.  The possible bids are the numbers 2, 3, 4, 5, 6, and 7, and game or igra.  Two through five represent the suits, six represents Bettel, and seven represents Sanac (pronounced &quot;Sah-natz&quot;). When bidding numbers, only the minimum legal bid can be made at any time (the bids must increase by one). The bid Game or Igra means that the player wishes to be declarer without using the talon cards. This bid is automatically higher than a numerical bid. The player who has bid the highest number does not necessarily have to play the contract corresponding to that number - he may choose a higher contract.  Thus the first player to bid can only pass or say &quot;two&quot;, or &quot;game&quot;. Saying &quot;two&quot; expresses the intention to exchange with the talon and then take 6 or more tricks in his choice of trumps. Saying &quot;game&quot; expresses the intention to choose trumps and take 6 or more tricks without exchanging cards. Once a player has bid &quot;game&quot;, no more numerical bids can be made.  Once a player has bid &quot;two&quot;, a subsequent player has the option of bidding &quot;three&quot; or &quot;game&quot; or passing. Over a bid of &quot;three&quot;, &quot;four&quot; or &quot;game&quot; can be bid, and so on. Numerical jump bids are not allowed.  No player who has passed may reenter the bidding and a player who has made a number bid cannot later increase his bid to &quot;game&quot;. Therefore if you want to bid a game at all you must do it at your first opportunity to speak. Once &quot;game&quot; has been bid only another bid of &quot;game&quot; can outbid it. If two players bid &quot;game&quot;, they must each reveal their proposed contracts in turn and the higher contract wins. (If the first player has a higher bid, the second player may remain silent and not reveal his bid). In the unlikely event that two players claim the same suit then the first player (counting clockwise starting from the player on the dealer&#39;s left) has precedence. &quot;Game&quot; bids of six or seven are announced as &quot;Bettel&quot; or &quot;Sanac&quot;.  When the bidding reaches a player who bid a number on the first round and has been outbid by a higher number, the first bidder can either pass or say &quot;same&quot; or &quot;me too&quot; (&quot;i ja&quot;). &quot;Same&quot; is equivalent to bidding the same number as the second bidder, which is sufficient to allow the first bidder to be declarer. If the second bidder wants to continue, he must go on to the next number, for which the first bidder may again say &quot;same&quot;, and so on.   Some examples of legal bidding sequences (A is the first bidder (to dealer&#39;s left), B is the second bidder, and C is the dealer):  A      B      C<br>Two    Three  Four<br>Pass   Pass		- C is declarer, talon is exchanged,<br>			contract must be 4, 5, Bettel, or Sanac<br><br>A      B      C<br>Pass   Two    Three<br>Same   Four<br>Same   Pass		- B is declarer, talon is exchanged,<br>			contract must be 4, 5, Bettel, or Sanac<br><br>A      B      C<br>Two    Three  Four<br>Pass   Same   Five<br>Pass			- C is declarer, talon is exchanged,<br>			contract must be 5, Bettel, or Sanac<br><br>A      B      C<br>Two    Game   Game<br>Four   Five		- C is declarer, talon is not exchanged,<br>contract must be game in acorns (5)<br><br>A      B      C<br>Game   Pass   Pass	- A is declarer, talon is not exchanged,<br>			contract must be 2, 3, 4, 5, Bettel, or Sanac<br><br>A      B      C<br>Two   Bettel  Pass	- B is declarer, talon is not exchanged,<br>			contract must be Bettel<br><br>A      B      C<br>Two   Bettel  Sanac	- C is declarer, talon is not exchanged,<br>			contract must be Sanac<br><br>  Note that if all players pass during the bidding, a doubling (Refa) of the scoring for each player&#39;s next contract occurs. This is indicated by a horizontal line in the &#39;declarer column&#39; of each player (<i>see scoring</i>).  <h2><a name="exchange"></a></h2><br><font size="5"><b><font color="#00abab">The Exchange</font><br></b></font> Once the bidding ends with a non-game number, the declarer now picks up the talon, exposing it for all to see, adds it to his hand, and then discards any two cards face down. If a game is bid, the talon is not used.<br><br><font size="5"><b><font color="#00abab">The Contract</font><br></b></font>   After the bidding and the exchange (if any), the declarer announces the contract number, which must be at least as high as the winning bid.  Two through five - indicates the suit which is trump. The declarer undertakes to take six tricks.  Bettel. The declarer undertakes to take no tricks. There are no trumps, and the defenders may not drop out. If the declarer succeeds in taking no tricks, the defenders are not penalized. Sanac. The declarer undertakes to take six tricks. There are no trumps, and he never leads to the first trick. All of the contracts can also be played as games, that is, without exchanging the talon. In this case the value for them in the scoring is increased by one. If a player wishes to bid &quot;game&quot; six or seven, he says &quot;Bettel&quot; or &quot;Sanac&quot;, rather than the numbers.<br><br><br><font color="#00abab" size="5"><b>The Defenders&#39; Decisions</b></font><br>Now each of the defenders must decide whether to play. Playing is a commitment to win at least two tricks, and there is a penalty for failing to do so. A defender who does not think he can make two tricks can drop out. This means that he does not wish to take part in the play, and he cannot be penalised for failing to take his quota of tricks, but on the other hand dropping out makes it easier for declarer to win. If both defenders decide to play, they play as a team, needing four tricks in combination.  First the defender on the declarer&#39;s left announces whether he will play, followed by the other defender. If neither wishes to play then declarer has (by default) won 10 tricks.  If only one defender wishes to play, he may invite his partner to defend with him. This invitation cannot be refused, but the guest is not penalized if he fails to make two tricks - instead the host defender takes on the responsibility for the defending team making at least four tricks. A defender who does not wish to play and is not invited to do so lays his cards face down and takes no further part in the hand.  If one defender plays and wins two or more tricks, he is safe.  If both defenders play voluntarily and they win four or more tricks, they are both safe. If they win three tricks, the defender with two or three tricks is safe, and the defender with one or none pays a penalty. If they win two tricks, only a defender with both tricks is safe and the other pays the penalty. If they win one trick each, or only one or zero tricks in total, both defenders pay the penalty.  If one defender invited the other, and they win four or more tricks, the host is safe. If they win three or fewer tricks the host pays a penalty. The invited player is always safe.  The defenders&#39; scoring is limited to a total of five tricks only. When the defenders have taken five tricks play ends, the declarer has failed to make the contract, and the defenders score for the tricks they have taken.<br><br><font size="5"><b><font color="#00abab">Kontra</font><br></b></font>  Once the declarer selects the contract, with or without exchanging the talon, and the defenders have determined who will defend, one of the defenders may say &quot;Kontra&quot;, which is an undertaking that the defenders will win at least 5 tricks, thus defeating the contract. The defender to declarer&#39;s left has the first option to Kontra, and if he does not, then the other defender may Kontra. Saying Kontra doubles all the scores for the hand and automatically &quot;invites&quot; the other defender (only the host scores). If the defenders take 4 or fewer tricks, the host pays a penalty.  Once a Kontra is declared, if the declarer is confident of winning at least six tricks he may say &quot;Rekontra&quot;, which doubles the score again. The defender who said Kontra is still responsible for the defence making at least 5 tricks. This defender may then say &quot;Sukontra&quot;, doubling again. The declarer may then continue with &quot;Mortkontra&quot;, doubling yet again, and so on ad infinitum.   If the contract is a plain &quot;two&quot; (without &quot;game&quot; and without refa), one of the defenders must say Kontra if they want the hand to be played. If neither is willing to do so, there is no play and the declarer wins ten tricks by default. <br><br><font size="5"><b><font color="#00abab">The Play</font><br></b></font> If both defenders have conceded there is of course no play - the declarer just wins.   If one or both defenders play, the player to the dealer&#39;s left normally leads to the first trick. If the player to dealer&#39;s left is a defender who has dropped out and not been invited to play, the next player in rotation leads. If the contract is a Sanac the declarer is not allowed to lead to the first trick, so if it would have been his lead, the lead passes to the next player in rotation.  It is necessary: <ol><li>to follow suit if able </li><li>when holding no card of the led suit, to play a trump if possible </li></ol>A player who holds no card of the led suit and no trumps may play any card. It is not necessary to play a card beating those already in the trick.      The winner of a trick is determined as follows: <ul><li>If any trumps were played, the highest trump card. </li><li>If a trump card was not played, the highest card in the suit that was led. </li></ul> The winner of a trick leads to the next.  <br>Note that although in some situations, the scoring appears to create a slight conflict of interest between the defenders, their priority is to play as a team to take five tricks and defeat the declarer.<br><br><font size="5"><b><font color="#00abab">Scoring</font><br></b></font>  Each player keeps his own score on paper in three columns, as shown in the illustration below. The center column is the player&#39;s &quot;declarer&quot; or main score, the left column is his defender column when his left hand opponent is declarer, and the right column is his defender column when his right hand opponent is declarer. These left and right columns are called juha in Croatian (pronounced &quot;yoo-ha&quot;, and meaning soup, or gravy). The Serbian term is <i>Supa</i>, also meaning soup. The declarer column starts as a negative number, and in the final reckoning points in the declarer column are worth ten times as much as points in the other two columns.  The players agree beforehand which number to begin playing from and enter it into their declarer column. Typical starting levels are 30, 50, or more. This starting level is known in Serbian as the <b>Bula</b>. Although this represents a negative number, it is not written with a minus sign. Therefore amounts won are subtracted from this number (to make it less negative) and amounts lost are added. When a player has won enough so that the score in his declarer column crosses zero this is indicated by putting a hat  in the column. This hat is known in Serbian as <i>kapa</i> or <i>&scaron;e&scaron;ir</i>. This player is then under the hat: his score is positive, so winnings are added and losings are subtracted. It may happen that the declarer then loses so that his score becomes negative again; at this point he draws an <i>erased</i> hat  in his declarer column, and ceases to be under the hat.   The basic score for a non-game contract is double the value of the contract, i.e. double the number of the bid. A &quot;game&quot; contract has one added to the value of the contract before it is doubled. So for example an ordinary contract of acorns scores 10 (2x5) but game in acorns scores 12 (2x(5+1)).  The declarer scores in the declarer column only. If he has won six or more tricks (zero tricks for Bettel), he wins the basic score (double the value of the contract). If he failed to make the contract he loses the same basic score (this is the penalty).  Each defender scores for any tricks he won in the appropriate defender column. Each trick won is worth the basic score (double the value of the contract). The defenders do not score more than five tricks total, as the declarer has failed to make the contract at that point. A defender who was invited does not score; the inviting defender scores all tricks and pays any penalty. The defender columns carry a running total through the game; scores are only added there - never subtracted.  If a defender has failed to make his quota of tricks, he subtracts the basic score (double the value of the contract) from his declarer column (this is the penalty). He still scores any tricks won in the defender column in the normal way. If the defenders succeeded in making the declarer win a trick during a non-game &quot;Bettel&quot;, each scores 60 in the corresponding defender column, and the declarer is penalized 12 (double the value of the contract). In a game Bettel, the declarer is penalised 14 and each defender scores 70 in the appropriate column.   In the event of a <b>kontra</b>, all the scores mentioned above are doubled, in the event of rekontra they are quadrupled, and so on. A <b>refa </b>also has the effect of doubling the scores; if there is a <b>kontra </b>of a contract where the declarer also has a refa, both doubles take effect simultaneously, for a net factor of four, a simulatneous rekontra and refa would multiply all scores by 8, and so on.<br><br><font size="5"><b><font color="#00abab">Refa</font><br></b></font>   If all players pass during the bidding, a doubling (Refa) of the scoring for each player&#39;s next contract occurs.  This is indicated by a triangle (like this:  )in the declarer column of each player.  Whenever a declarer has a Refa in his declarer column, all scoring counts double for that hand. Once the scoring has taken place, that player&#39;s Refa is deleted by a short diagonal line (like this  ), and the value of the contract is written alongside. If there were no further Refas in his column, the next time he is declarer the scoring is normal.  If a player is above zero (under the hat) in the declarer column, a refa is not declared when all players pass - the deal simply passes to the next player without further effect.  There is a maximum number of refas in a game, which depends on the starting score. Starting from 50, a maximum of three refas are allowed.  Starting from 30, just one refa is allowed.  After the maximum number of refas have been declared, if all players pass, there is no effect.  <br><br><font size="5"><b><font color="#00abab">Ending the Game</font><br></b></font> The game ends when the sum of all declarer columns is zero. Note that the declarer column scoring is allowed to go through zero, from negative to positive, and on occasion back again from positive to negative.  If the value of a successful contract should exceed the amount needed to achieve a zero sum of the declarer columns, the value of that contract is reduced so as to make the sum exactly zero, thus ending the game. This same reduction applies to the defenders&#39; trick score as well as the declarer&#39;s score for the contract. (If however the declarer were to play that same contract and fail, or if a defender were to fail and be penalized, this would not take the sum of declarer scores to zero, so the contract would be scored in full and the game would continue.) <br>The final calculation of each player&#39;s score is done as follows:  If the declarer column is above zero: Sum of juha (supa, defender columns) minus juhas owed (defender columns owed to each other player) plus ten times the value of the declarer column. If the declarer column is below zero, Sum of juha (defender columns) minus juhas owed (defender columns owed to each other player) minus ten times the value of the declarer column.  The three scores should add up to zero, and they represent the amount won or lost by each player.<br><br><br><font color="#00abab" size="5"><b>Example of Scoring</b></font><br>Here is an example of how the scoresheets might look at the end of a game. The players, in clockwise rotation, are A, B and C. Each player has his juha column against his left-hand opponent on the left, and against his right-hand opponent on the right. The letters in red refer to the notes below:<br> <table cellspacing="20"><tbody><tr> <td><table cellspacing="0"><tbody><tr><td>   </td></tr></tbody></table></td> <td><table cellspacing="0"><tbody><tr><td>   </td></tr></tbody></table></td> <td><table cellspacing="0"><tbody><tr><td>  </td></tr></tbody></table></td></tr></tbody></table> Notes:<br> (a) This is the starting score - in this game the players agreed to start from 30.<br><br> (b) C played bells and won 6 tricks, scoring 6 (2x3) in his declarer column, improving his score to minus 24. A and B both played and won 2 tricks each, so they each score 12 against A.<br><br> (c) B played in acorns and won; C played and took 3 tricks; A decided not to play. So B gains 10 and C scores 30 against B.<br><br> (d) Everyone passed, so a refa was declared. A horizontal line is drawn in each declarer&#39;s column.<br><br> (e) A played in acorns taking 7 tricks. B dropped out and C took 3 tricks. The scores are doubled, as this is A&#39;s refa, so A wins 20 and C scores 60 against A. A&#39;s refa is cancelled and 20 written beside it.<br><br> (f) C played &quot;game&quot; in hearts. A defended, B wanted to drop out but A invited him to play. A and B won 4 tricks. This is C&#39;s refa, so again the scores are double. C&#39;s refa is cancelled and 20 is written by it.<br><br> (g) A plays in leaves. B says Kontra, but B and C only win 3 tricks. The value of the game is 4, but because of the Kontra, A scores 8. Also B loses 8 in his declarer column because the defence failed to win their quota of 4 tricks, but scores 24 against A in his juha for the 3 tricks. There is no further double for refa because A&#39;s refa was already used (e).<br><br> (h) B plays a Bettel and loses. This is B&#39;s refa so he loses double (24). A and C each score 120 against B (equivalent of 5 tricks). B&#39;s refa is cancelled and 24 is written beside it.<br><br> (i) C plays a Bettel and succeeds in losing every trick. The 12 he wins makes his score positive - he is now under the hat.<br><br> (j) C plays acorns. A and B both defend: A takes 4 tricks and B takes 1. C&#39;s loss of 10 points makes his score negative again - he is no longer under the hat.<br><br> (k) A plays in hearts. C says Kontra, but A says Rekontra and wins 6 tricks. A scores 32 (4x8) and C scores 128 against A for the 4 tricks taken by the defence. A is now under the hat. As the defence has failed to take 5 tricks, C is penalised 32 in his declarer column.<br><br> (l) C plays game sanac, scoring 16. B defends and takes two tricks.<br><br> (m) B plays in acorns. C wants to drop out but A invites C to play and the defenders win 4 tricks.<br><br> (n) B plays &quot;game&quot; in acorns. Neither A nor C wishes to defend, so there is no play and B scores 12.<br><br> (o) A plays and wins a Bettel for 12 points.<br><br> (p) B plays acorns. A and C both defend, A winning 1 trick and C 3 tricks. As they won their quota of 4 tricks between them neither defender incurs a penalty. B has won a contract whose value would normally be 10, but as this would make the sum of declarer columns positive, its value is reduced to 6 which makes them add up to zero. The tricks won by A and C are therefore also only worth 6 each.<br><br>The final scores can now be calculated as follows:<br><blockquote>Player A scores 166 + 132 - 24 - 188 + 420 = +506<br>Player B scores 54 + 24 - 166 - 168 - 240 = -496<br>Player C scores 188 + 168 - 132 - 54 - 180 = -10<br></blockquote><br>The scores add up to zero as they should; player A wins 506 units: 496 from B and 10 from C.<br><br><font size="5"><b><font color="#00abab">Variations</font><br></b></font>The following variations are played in Slovenia: <ul><li>Bettel is called Berač </li><li>In Sanac (which is there called sans atout), the first lead is made by the player to the right of the declarer. </li><li>A refa is called a radlc (pronounced &#39;rahdlts&#39;). </li><li>If the contract is leaves (2) and no one says Kontra, the hand is thrown in without score, and if no one is under the hat, everyone gets a radlc. </li><li>Some people play that the declarer does not expose the two talon cards before adding them to his hand. </li></ul>  <br>The following variations are played in Serbia: <ul><li>The entire game is played counter-clockwise.</li><li>The process for bidding of <i>igra</i> (game), <i>igra betl</i> (no tricks) and <i>igra sans</i> (no trumps) is a little different. A player who wishes to play <i>igra betl</i> or <i>igra sans</i> must say so at his or her first opportunity - bidding just <i>igra</i> commits you to play with trumps (2, 3, 4 or 5) - not <i>betl</i> or <i>sans</i>.  </li><li>Many play that a contract of 2 (spades) is not thrown in but causes a <i>refa</i> if no one is under the hat <b>and</b> there have not yet been enough <i>refe</i>. The number of refe is agreed in advance - usually 1 refa for each 30 of bula (initial score) - so for example 3 refe for a bula of 100. The declarer scores for a contract of 2 if he is under the hat, otherwise he doesn&#39;t score.</li><li>If the contract is 7 (sans) then the player to the left of the declarer starts, so the declarer plays second to the first trick. </li><li>Some play with an additional contract of preferans (8). There are no trumps, declarer must win all 10 tricks, and both opponents play and have no quota of tricks (as in betl). Like <i>igra betl</i> and <i>igra sans</i>, <i>igra preferans</i> can only be bid at your first opportunity to speak.</li></ul>  <br>In addition, there is an understanding that when the two defenders both choose to play, they will cooperate to defeat the declarer rather than try to save themselves at each other&#39;s expense. Also, a defender who has been invited by his partner must of course play to help his partner to defeat the declarer. To aid this, the following conventions should normally be followed by a defender whose partner is playing voluntarily. <ul><li>A defender should lead the highest card he holds in the suit he chooses to lead when the next to play is the other defender.</li><li>If the declarer is second to play, a defender who has a weak holding in the suit he leads - for example nothing higher than a queen - should normally lead the lowest card he holds in that suit.</li><li>A defender should not take a trick that the other defender is winning, even if this risks a penalty. A defender who takes a trick from his partner and thereby causes the partner to suffer a penalty can be asked to pay that penalty.</li><li>When defending against <i>sans</i>, if the player to declarer&#39;s left decided not to play but was invited, he should lead a spade if the other player said kontra, and a club otherwise.</li></ul> <br>A defender who invited his partner to play bears the whole risk for the defecnce, and can therefore play as however he sees fit, ignoring the conventions if he wishes to.<br><br><br><blockquote><i><b>PLEASE </b>feel free to add your variations and specific rules that are not yet mentioned here...</i></blockquote><br><i><br> </i><br><hr size="1"><br/>]]></description></item><item><title>Austrian Preference Rules</title><link>http://preferans.wetpaint.com/page/Austrian+Preference+Rules</link><author>cope</author><guid isPermaLink="false">http://preferans.wetpaint.com/page/Austrian+Preference+Rules</guid><pubDate>Thu, 08 Nov 2007 06:39:48 CST</pubDate><description><![CDATA[ 	<br><div align="center"><i>This page is <b>COMPLETELY STOLEN</b></i><i> from <a class="external" href="http://preferans.wetpaint.comhttp://www.pagat.com/rams/austpref.html" rel="nofollow" target="_blank"><b>pagat.com</b></a>.<br>John, if you mind let us know and we will change it...</i></div><br><br><font size="5"><b><font color="#00abab">Introduction</font><br></b></font> Preference is basically a game for three players but is very often played by four, with dealer sitting out of each hand. Preference is played in different versions across a wide area of Central Europe and Russia. Here the Austrian version is described - first the basic game and then some variations.<br><br><br><b><font size="4">The Equipment<br></font></b>A 32 card pack is used - either German or French suited.<br><br>The ranking of the cards in each suit, from highest to lowest is:<br><br><table align="bottom" cellpadding="2" class="wp-border-none" height="254" width="300"><tbody><tr><td width="37%">French</td><td width="63%">German</td></tr><tr><td width="37%">Ace</td><td width="63%">Ace (strictly Deuce)</td></tr><tr><td width="37%">King</td><td width="63%">King</td></tr><tr><td width="37%">Queen</td><td width="63%">Ober</td></tr><tr><td width="37%">Jack</td><td width="63%">Unter</td></tr><tr><td width="37%">10</td><td width="63%">X</td></tr><tr><td width="37%">9</td><td width="63%">IX</td></tr><tr><td width="37%">8</td><td width="63%">VIII</td></tr><tr><td width="37%">7</td><td width="63%">VII</td></tr></tbody></table><br>and the ranking of the suits themselves is:<br><table align="bottom" cellpadding="3" class="wp-border-none" height="131" width="261"><tbody><tr><td width="27%">Bid</td><td width="38%">French</td><td width="34%">German</td></tr><tr><td width="27%">4</td><td width="38%">Hearts</td><td width="34%">Hearts</td></tr><tr><td width="27%">3</td><td width="38%">Diamonds</td><td width="34%">Bells</td></tr><tr><td width="27%">2</td><td width="38%">Spades</td><td width="34%">Leaves</td></tr><tr><td width="27%">1</td><td width="38%">Clubs</td><td width="34%">Acorns</td></tr></tbody></table><br><br> In the bidding, each suit is represented by a number, as shown in the above table.  Throughout the rest of this description, we will assume French suits.  Although it is possible to score on paper or with chips, in Austria it is normal to use money. Dishes are used to hold the stakes, a larger one for the pot, and three (or four) smaller ones to hold the coins belonging to the players. Before starting the players need to agree the stake - in what follows we assume the stake is 1 - this might represent one penny, one dime, 10 Groschen, or whatever is appropriate in the currency being used.<br><br><br><font size="4"><b>Idea of the Game<br></b></font>  In each hand, one player (the declarer) chooses the trump suit and tries to make six of the ten possible tricks. The other two (the defenders) try to prevent the declarer from winning, but also have an objective to make two tricks each. A defender who thinks he cannot make his quota of tricks is allowed to drop out. At the beginning of each hand there is an auction to decide who will be declarer. As the contract is always 6 tricks, the different bids relate to the different trump suits, and whether the declarer wants to make use of the two undealt cards. <br><br><br><font size="4"><b>Players and Deal<br></b></font> There are 3 active players at a time; if 4 wish to play the dealer sits out of each hand. The game is played clockwise.   After shuffling and after the dealer&#39;s right hand neighbour has cut, the cards are dealt clockwise 3 to each player, 2 face down to the table to form the talon, 4 to each player and then 3 to each player, so that each player has 10 cards. The turn to deal rotates clockwise.<br><br><font size="4"><b>The Pot<br></b></font>   At the start of the game, each player contributes an equal sum to the pot. This amount should be divisible by ten. If the pot later becomes empty and the players wish to continue the game, each must contribute a further stake.<br><br><font size="4"><b>The Bidding<br></b></font>  The player on the Dealer&#39;s left has first opportunity to bid, and the turn to bid passes clockwise. If all pass then the next dealer deals.<br>  The possible bids are the numbers 1, 2, 3, 4 representing the suits, &quot;game&quot;, meaning that the player wishes to be declarer without using the talon cards, and &quot;hearts&quot;, which is a game bid in hearts. A player who has bid a number does not necessarily have to play with the trump suit corresponding to that number - having seen the talon he may choose a higher suit. When bidding numbers, only the minimum legal bid can be made at any time.<br>  Thus the first player to bid can only pass or say &quot;one&quot;, &quot;game&quot; or &quot;hearts&quot;. Saying &quot;one&quot; expresses the intention to exchange with the talon and then take 6 or more tricks in his choice of trumps. Saying &quot;game&quot; expresses the intention to choose trumps (not hearts) and take 6 or more tricks without exchanging cards. Saying &quot;hearts&quot; is an undertaking to win at least 6 tricks with hearts as trumps and without exchanging cards. A bid of &quot;hearts&quot; immediately ends the auction. Once a player has bid &quot;one&quot;, a subsequent player has the option of biding &quot;two&quot; or &quot;game&quot; or &quot;hearts&quot; or passing. Over a bid of &quot;two&quot;, &quot;three&quot; can be bid, and so on. Numerical jump bids are not allowed. <br> No player who has passed may reenter the bidding and a player who has made a &quot;number&quot; bid cannot later increase his bid to &quot;game&quot; or &quot;hearts&quot;. Therefore if you want to bid a game (or hearts) at all you must do it at your first opportunity to speak. <br>  Once &quot;game&quot; has been bid only another bid of &quot;game&quot; or a bid of &quot;hearts&quot; can outbid it. If two players bid &quot;game&quot;, they must each reveal their proposed trumps and the higher suit wins. In the unlikely event that two players claim the same suit then the first player (counting clockwise starting from the player on the dealer&#39;s left) has precedence.  When the bidding reaches a player who bid a number on the first round and has been outbid by a higher number, the first bidder can either pass or say &quot;hold&quot;. Holding is equivalent to bidding the same number as the second bidder, which is sufficient to allow the first bidder to be declarer. If the second bidder wants to continue, he must go on to the next number, which the first bidder may &quot;hold&quot; again, and so on.<br>  Some examples of legal bidding sequences: A      B      C<br>Pass   One    Two<br>Hold   Three<br>Hold   Pass   		- B is declarer in three<br><br>A      B      C<br>One    Two    Three<br>Pass   Hold   Four<br>Pass          		- C is declarer in four<br><br><br><font face="Arial"></font><b><font size="4">The Exchange<br></font></b><b> </b>If the contract is a number, declarer now picks up the talon without exposing it, adds the two cards to his hand, and then discards any two cards face down. <br><br><font size="4"><b>The Defenders&#39; Decisions<br></b></font> After the exchange (if any) declarer announces the trump suit, which must be at least as high as the bid.   Now each of the defenders must decide whether to play. Playing is a commitment to win at least two tricks, and there is a penalty for failing to do so. A defender who does not think he can make two tricks can drop out, but dropping out makes it easier for declarer to win the pool. <br> First the defender on declarer&#39;s left announces whether he will play, followed by the other defender. If neither wishes to play then declarer has (by default) made 10 tricks. If only one defender wishes to play then he can choose to invite his partner to defend with him. This invitation cannot be refused, but the guest is not penalised if he fails to make two tricks - instead the host defender takes on the responsibility for the defending team making at least four tricks. A defender who does not wish to play and is not invited to do so lays his cards face down and takes no further part in the hand.<br><br><font size="4"><b>The Play<br></b></font>  If both defenders have conceded there is of course no play - the declarer just wins.  If one or both defenders is playing, the declarer leads to the first trick. It is necessary <ul><li>to follow suit if able </li><li>when holding no card of the led suit, to play a trump if possible </li><li>subject to the above rules, to play, if possible, a card beating those already in the trick </li><li>when declarer leads and both other players are defending then if the first defender can beat declarer&#39;s lead he must do so with the lowest card he possesses satisfying the above rules </li></ul>   The winner of a trick leads to the next.<br><br><br><font size="4"><b>The Pay-off from the Pot</b></font><br>When ten tricks have been played, the players are paid from the pot according to the tricks that they took. This is the procedure: <ul><li>First the declarer takes ten units from the pot (that is ten times the stake - one Schilling if the stake is 10 Groschen), and pays any defender who did not drop out one unit for each trick taken. A defender who wanted to drop out but was invited to play is not paid for any tricks he takes - in this case the host defender is paid for all tricks taken by the defence. </li><li>Next, if declarer has taken fewer than 6 tricks he pays a penalty of 20 units to the pot. </li><li>Third, in the absence of an invitation, any defender who chose to play but took less than 2 tricks pays 10 units to the pot.  </li><li>If one defender wished to concede but was invited back in, and the two defenders have taken fewer than 4 tricks together, then the host pays 10 units to the pot.</li></ul><br><br><font size="4"><b>Bonuses</b></font><br>These are paid by each opponent to the declarer or by the declarer to each opponent, irrespective of whether the opponents stayed in or dropped out.<br> Hearts Bonus<br><blockquote>The declarer in a Hearts game (where the talon was not used) is paid an extra 10 units by each opponent if he wins at least 6 tricks, and pays 10 to each opponent if he fails.<br></blockquote>Ace Bonus<br><blockquote>If the declarer holds four aces he is paid an extra 10 units by each opponent if he wins his 6 tricks. There is no payment if he fails. The Ace Bonus is claimed at the end of the play.<br></blockquote>No Ace Bonus<br><blockquote>If the declarer has no aces and chooses to declare this before leading to the first trick, he is paid an extra 10 units by each opponent if he wins his 6 tricks, and pays them each 10 units if he fails. It is not compulsory to declare no aces - if an aceless declarer is not confident of winning he will keep quiet. It is illegal to discard aces into the talon in order to announce No Aces.<br></blockquote><br><br><font size="3"><b>Variations<br></b></font><br><h3><font size="3"><b>Other ways of handling the pot</b></font></h3>  <ol><li>Unlimited Pot. This is probably the original method, but it is somewhat unsatisfactory and possibly dangerous, as the stakes can fluctuate rapidly, and some hands can be very expensive. The pot is initially empty, and each dealer adds 10 units as he deals. The declarer takes the whole pot and pays out one tenth of it for each trick won by the defence. A declarer who failed to take 6 tricks must put in double the amount of the pot which was being played for, and a defender must put in an amount equal to the pot being played for. For example if the pot contains 40, declarer wins 5 tricks, one defender 4 and the other defender 1, all having played voluntarily, then the declarer takes the 40 and pays 16 to one defender and 4 to the other. The declarer then pays 80 to the pot, the defender with only one trick pays 40, and the new dealer adds 10, so the next hand is paid for a pot of 130. </li><li>Limited Pot. This is similar to unlimited pot, except that there is a limit to the amount at stake on each hand. This limit may by agreement be 5, 10 or 20 times the size of the basic pot (that is 50, 100 or 200 units). Should the pot grow beyond the limit, only the limit amount is played for. For example if the limit is 10 times the basic pot (100 units), after the example above, where the pot contains 130 units, the next hand would be played for 100. If the tricks split 6 for declarer and 1 and 3 for the defenders, the declarer would take 100 from the pot and pay 10 and 30 to the defenders. The losing defender then puts 100 in the pot and the new dealer adds 10 making 140. If on the next hand no one loses, the pot will reduce to 50. </li><li>Styrian Version. The pot is initially filled, by each player contributing the same multiple of ten units. When the pot is empty a decision must be taken whether to refill it the same way or to end play. The amount of the pot which is played for depends on the trump suit - for example 20 (and 2 per trick) when clubs are trumps, 30 for spades, 40 for diamonds and 50 for hearts.</li></ol><br>  <h3><b><font size="3">Bonus variations</font></b></h3>  There are several variations in whether and how the bonuses for four aces and no aces are played.For example: <ul><li>they may not be played at all; </li><li>they may only be allowed in &quot;games&quot;, not in number contracts; </li><li>four aces may be announced before, rather than after the play; </li><li>the four aces bonus may allowed but not the no ace bonus; </li><li>there are various ideas of what happens to the bonuses when declarer loses.</li></ul><br><font size="3"><b>Illustrated Preference - extra bids</b></font>  Some players allow extra bids of 5, 6, 7 and 8 (or just some of these, for example some bid only up to 5 or up to 6. The game with these extra bids is called Illustrated Preference. The bidding mechanism is the same as in the basic game, except that the bidding can continue above 4. The declarer who has bid a number can play any contract which is at least as high as the winning bid.<br>  The meanings of the extra bids are as follows:<br>  Five -  also called Bettel.<br><blockquote>The declarer undertakes to exchange the talon and then take no tricks. There are no trumps, but the obligation to beat cards already played to the trick still holds for all players. Value 10 units.<br></blockquote>Six - also called Durchmarsch.<br><blockquote>The declarer undertakes to exchange the talon and win every trick. There are no trumps. Value 20 units.<br></blockquote>Seven - also called Plauderer or Bettel Ouvert	or Offener Bettel<br><blockquote>As in a Bettel, the declarer exchanges the talon and must lose every trick. There are no trumps, but the obligation to beat cards already played to the trick still holds for all players. After the first lead, the declarer&#39;s cards are laid face up on the table, and the defenders are allowed to discuss how to defeat the contract. Value 30 units.<br></blockquote>Eight - also called Offener Durchmarsch<br><blockquote>The declarer exchanges the talon and must win every trick. There are no trumps. After the first lead the declarer&#39;s cards are exposed. Value 40 units.<br></blockquote><br>    In these extra contracts there is no opportunity for the defenders to drop out. The declarer receives or pays the value of the game directly from or to each defender. There are no bonuses for no ace or four aces.<br>  These four extra contracts can also be played as games, that is, without exchanging the talon. In this case the payment for them is doubled. In the bidding they outrank the suit games.<br><b>Kontra and Rekontra</b>  In Illustrated Preference, if the declarer plays one of the no trump contracts (Bettel, Durchmarsch, Plauderer, Offener Durchmarsch), with or without exchanging the talon, each opponent in turn has the opportunity to say &quot;Kontra&quot;, which doubles the payment between that defender and the declarer (but does not affect the other defender). After both defenders have had their turn to speak, declarer may then say &quot;Rekontra&quot;, which doubles the payment again to or from any defender who said &quot;Kontra&quot;.<br>   It is important that this is done in turn. If the first opponent says &quot;Kontra&quot; this may encourage the second to say &quot;Kontra&quot; as well. However, if the first opponent passes and the second says &quot;Kontra&quot;, it is then too late for the first opponent to change his mind and say &quot;Kontra&quot; as well.<br> <h3><b><font size="3">Nachgehen</font></b></h3>  This is a common variation in Illustrated Preference. It occurs when the declarer has bid a number and at least one of the defenders also took part in the bidding (i.e. did not just say &quot;pass&quot;). After the declarer has discarded the talon but before he announces a trump suit or other contract he says &quot;ich liege&quot; (&quot;I have discarded&quot;). A defender who has bid may then take over the right to be declarer by picking up the discarded cards, adding them to his own hand, discarding two cards, and announcing his contract, which must be at least 5 (Bettel). It is then possible for either the original declarer, or the third player if he too has bid, may take the contract away from from the new declarer by the same method, and announce a still higher contract, and so on.<br>  For example it might happen that A bids one, B bids two and A passes. B picks up the talon, and discards (intending to play in diamonds). But A picks up the low cards that B discarded, and discards two cards. A will now be declarer in a Bettel (B&#39;s contract is cancelled), unless B decides to pick up the cards that A discarded (hoping they are high ones). If A does pick up B&#39;s discards, he becomes declarer again and will have to play a still higher contract, probably Durchmarsch. This will stand unless B decides to use A&#39;s discards to bid a Plauderer.<br> <h3><b><font size="3">Sans Atout</font></b></h3>  When Illustrated Preference is played with bidding up to 6 only, some players, instead of Durchmarsch, play 6 as a contract called Sans Atout. The declarer exchanges the talon, and there are no trumps. The player to declarer&#39;s right leads to the first trick and declarer&#39;s object is to win any 6 consecutive tricks.<br><br><font size="4"><b>References<br></b></font>  <ul><li>Preference: Fritz Beck, Verlag Perlen-Reihe 643, 1972 </li><li>20 verschieden Kartenspiele: Hans L&ouml;w, Verlag Perlen-Reihe 648, 1972 </li><li>Hraci, Karty, Karetni Hry: Vojtech Omasta &amp; Slavomir Ravik, Prague, 1969 </li><li>Meister Preference: Fritz Babsch, Piatnik 1971 </li><li>Die beliebtesten Kartenspiele: Johannes Bamberger, Verlag Perlen-Reihe 648/I </li></ul><br><br>You can download a freeware Austrian Preference program from <a class="external" href="http://preferans.wetpaint.comhttp://www.geocities.com/thanoscardgames/" rel="nofollow" target="_blank">Thanos Card Games</a>.<br><br><br><br><hr size="1"><br/>]]></description></item><item><title>Pravila</title><link>http://preferans.wetpaint.com/page/Pravila</link><author>cope</author><guid isPermaLink="false">http://preferans.wetpaint.com/page/Pravila</guid><pubDate>Thu, 08 Nov 2007 05:53:20 CST</pubDate><description><![CDATA[<br>U ovoj sekciji ćemo opisati pravila svih varijacija <b>Preferansa</b>:<br><ul><li>Ruski Preferans</li><li>Balkanski Preferans</li><li>Grčku Prefu</li><li>Austrijski Preference</li><li>Mađarski Preferansz</li></ul><br>Slodobno dodajte va&scaron; doprinos u kreaciji i modifikovanju ovih stranica.<br><br>Va&scaron;,<br><a href="http://preferans.wetpaint.com../" target="_self">Preferans Wiki</a> TIM<br><br><br><hr size="1"><br/>]]></description></item><item><title>Rules</title><link>http://preferans.wetpaint.com/page/Rules</link><author>cope</author><guid isPermaLink="false">http://preferans.wetpaint.com/page/Rules</guid><pubDate>Thu, 08 Nov 2007 05:51:31 CST</pubDate><description><![CDATA[<br>In this subsection we will specify rules for all variations of <b>Preferans</b>:<br><ul><li>Russian Preferans</li><li>Balkan Preferans</li><li>Greek Prefa</li><li>Austrian Preference</li><li>Hungarian Preferansz</li></ul><br>Please feel free to ad your contribution to the rules pages.<br><br>Yours,<br><a href="http://preferans.wetpaint.com/" target="_self">Preferans Wiki</a> TEAM<br><br><br><hr size="1"><br/>]]></description></item><item><title>English</title><link>http://preferans.wetpaint.com/page/English</link><author>cope</author><guid isPermaLink="false">http://preferans.wetpaint.com/page/English</guid><pubDate>Thu, 08 Nov 2007 05:47:17 CST</pubDate><description><![CDATA[ 	<font size="4"><br>Welcome to the <b>English section</b> of <a href="http://preferans.wetpaint.com/" target="_self"><b>Preferans Wiki</b></a>.<br><br><br>In this section you can create and edit pages written in <b>English</b>.<br><br><br>For other languages please refer to the appropriate section.<br>If the language you are looking for is not yet created please drop a not to our moderator <b><a href="http://preferans.wetpaint.com/account/cope" target="_self">cope</a></b> and he will gladly add it immediately.<br><br><br>Yours,<br><a href="http://preferans.wetpaint.com/" target="_self">Preferans Wiki</a> TEAM<br><br><br></font><hr size="1"><br/>]]></description></item><item><title>Ex YU</title><link>http://preferans.wetpaint.com/page/Ex+YU</link><author>cope</author><guid isPermaLink="false">http://preferans.wetpaint.com/page/Ex+YU</guid><pubDate>Thu, 08 Nov 2007 05:46:18 CST</pubDate><description><![CDATA[<br><div align="center"><font size="4">Dobrodo&scaron;li u <b>Ex YU sekciju</b> <a href="http://preferans.wetpaint.com/" target="_self"><b>Preferans Wikija</b></a>.</font></div><font size="4"><br><br><font size="3">U ovoj sekciji možete da napravite ili ažurirate stranice na Srpskom ili Hrvatskom jeziku.<br><br></font></font><font size="3">Ova sekcija je za ljude sa prostora biv&scaron;e Jugoslavije i služi za razmenu znanja i iskustva u oblasti Preferansa.<br></font><font size="3"><br>Budite ljubazni i koristite <i>isključivo latinicu</i>.<br><br><br><br><br></font><font size="3">Iako mi aktivno podržavamo ćirilicu kao zvanično pismo na prostorima Srbije, Crne Gore i Makedonije, </font><font size="3">evo par nepobitnih činjenica zbog kojih smo se ipak odlučili za kori&scaron;ćenje latinice u ovoj sekciji:<br></font><ol><li><font size="3">ljudi sa prostora biv&scaron;e Jugoslavije se generalno mogu lako sporazumeti kori&scaron;ćenjem Srpskog ili Hrvatskog jezika</font></li><li><font size="3">narodi koji koriste ćirilicu su blagosloveni mogućno&scaron;ću da koriste i latinicu ravnopravno</font></li><li><font size="3">narodi koji koriste latinicu nisu ni blizu u dodiru sa ćirilicom da bi mogli ravnopravon da je koriste</font></li><li><font size="3">bilo bi vi&scaron;e nego nepraktično za sve nas kada bi smo imali dve odvojene sekcije, jednu za ćirilično a drugu za latinično pismo<br></font></li></ol><font size="4"><font size="3"><br><br><br><br><br><b>НАПОМЕНА</b>:<br> Велико извињење људима са простора Србије, Црне Горе и Македоније због коришћења латинице као званичног писма за ову секцију. Искрено сматрамо да горе наведени разлози веома оправдају овај наш избор. Било би веома непрактично и тешко наћи жељену информацију када би смо имали одвојене секције за ћирилицу и латиницу. На крају, циљ <a href="http://preferans.wetpaint.com/" target="_self">Преферанс Викија</a> је да се омогући размена информација са што више људи на овом свету.<br><br> Понављамо јоше једном да поштујемо и подржавамо ћирилицу као званично писмо на просторима Србије, Црне Горе и Македоније и надамо се да ову одлуку нећете видети као увреду већ као најпрактичније решење за све кориснике са простора бивше Југославије!<br><br>Искрено,<br>Ваш <a href="http://preferans.wetpaint.com/" target="_self">Преферанс Вики</a> ТИМ<br><br><br></font></font><hr size="1"><br/>]]></description></item><item><title>Български</title><link>http://preferans.wetpaint.com/page/%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8</link><author>cope</author><guid isPermaLink="false">http://preferans.wetpaint.com/page/%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8</guid><pubDate>Thu, 08 Nov 2007 05:23:26 CST</pubDate><description><![CDATA[There is no abstract available for this page revision.<hr size="1"><br/>]]></description></item><item><title>Правила</title><link>http://preferans.wetpaint.com/page/%D0%9F%D1%80%D0%B0%D0%B2%D0%B8%D0%BB%D0%B0</link><author>cope</author><guid isPermaLink="false">http://preferans.wetpaint.com/page/%D0%9F%D1%80%D0%B0%D0%B2%D0%B8%D0%BB%D0%B0</guid><pubDate>Wed, 07 Nov 2007 16:03:58 CST</pubDate><description><![CDATA[There is no abstract available for this page revision.<hr size="1"><br/>]]></description></item></channel></rss>